All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
29886 | 2020-03-12 14:17:56 | 95.97 | 99% |
21887 | 2019-11-19 14:23:33 | 99.25 | 99% |
21812 | 2019-11-18 13:54:49 | 95.81 | 98% |
18780 | 2019-10-06 08:53:41 | 76.73 | 96% |
10895 | 2019-04-08 14:43:02 | 83.51 | 97% |
6872 | 2019-03-02 15:06:23 | 82.44 | 97% |