All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
6036 | 2020-11-25 20:00:20 | 75.64 | 96% |
5215 | 2020-11-09 05:13:29 | 79.75 | 97% |
5172 | 2020-11-09 00:45:49 | 78.73 | 95% |
3318 | 2020-08-28 02:52:58 | 82.99 | 98% |