Within their world, games afford respect and sustenance and a place to pass the time: outcasts welcome. But much of that world, like the Flea House, is gone, or, like the corporate-run Scrabble clubs and tournaments, bowdlerized.
Game | Time | WPM | Accuracy |
---|---|---|---|
1999 | 2020-02-04 06:16:36 | 65.13 | 99% |