The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
5756 | 2019-04-25 12:05:45 | 89.78 | 96% |
5129 | 2019-03-27 03:32:17 | 96.65 | 95% |
2068 | 2018-09-11 14:10:16 | 90.82 | 96% |