Text race history for Ale (yagotzirck)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
5126 2018-04-15 20:53:20 97.85 98%
4929 2018-04-05 22:02:09 98.17 100%