The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
5126 | 2018-04-15 20:53:20 | 97.85 | 98% |
4929 | 2018-04-05 22:02:09 | 98.17 | 100% |