The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
389 | 2018-11-01 04:18:50 | 133.45 | 98% |
368 | 2018-09-10 09:36:14 | 133.54 | 98% |