The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1761 | 2018-11-04 00:07:22 | 49.98 | 94% |
33 | 2018-10-18 13:18:02 | 50.39 | 97% |