The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
953 | 2018-02-26 08:24:59 | 76.47 | 96% |
741 | 2018-02-21 01:24:43 | 93.18 | 97% |