The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
8841 | 2018-01-28 06:33:42 | 78.68 | 97% |
7551 | 2018-01-12 22:49:18 | 78.70 | 97% |
6060 | 2017-12-30 03:52:43 | 75.69 | 98% |