The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
6522 | 2019-09-10 05:44:19 | 86.41 | 96% |
1039 | 2019-03-05 10:11:35 | 58.33 | 93% |