The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
24394 | 2019-11-20 16:44:00 | 114.47 | 100% |
13772 | 2019-01-05 14:27:10 | 102.36 | 98% |
11436 | 2018-11-23 01:36:55 | 104.45 | 98% |
8454 | 2018-09-17 17:08:50 | 103.56 | 98% |