The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
12708 | 2019-06-22 19:40:26 | 79.16 | 97% |
12434 | 2019-06-09 08:28:05 | 68.64 | 96% |
12287 | 2019-06-05 18:24:22 | 75.71 | 96% |
6510 | 2018-12-11 11:57:15 | 68.88 | 96% |
5650 | 2018-11-14 15:42:01 | 63.78 | 96% |
4136 | 2018-09-26 09:14:53 | 63.53 | 97% |