The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1118 | 2020-11-12 14:31:27 | 59.71 | 95% |
577 | 2020-10-29 14:15:00 | 57.44 | 94% |