Text race history for Spritly (spritly)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
1118 2020-11-12 14:31:27 59.71 95%
577 2020-10-29 14:15:00 57.44 94%