The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
4791 | 2018-06-25 23:46:22 | 83.57 | 97% |
4007 | 2018-03-24 20:15:41 | 69.82 | 95% |
3845 | 2018-03-19 01:40:00 | 80.39 | 97% |