The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
8919 | 2019-02-20 22:55:28 | 67.65 | 93% |
7864 | 2018-12-15 03:06:01 | 89.15 | 96% |
7532 | 2018-12-06 23:54:47 | 99.54 | 98% |
4184 | 2018-03-31 02:50:06 | 60.29 | 93% |
2222 | 2018-01-21 20:36:06 | 69.77 | 95% |
1269 | 2017-12-21 16:43:15 | 69.79 | 96% |