The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
4006 | 2018-11-01 13:49:59 | 75.43 | 98% |
3771 | 2018-10-16 11:55:00 | 67.89 | 97% |