The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
18480 | 2020-12-20 02:12:55 | 97.86 | 97% |
18176 | 2020-12-19 02:17:19 | 90.98 | 96% |
14116 | 2020-12-03 09:48:37 | 98.95 | 96% |
10784 | 2020-11-24 01:42:50 | 92.72 | 97% |
7847 | 2019-03-13 06:00:42 | 94.49 | 96% |
7680 | 2018-11-23 04:08:14 | 89.74 | 96% |
7302 | 2018-08-18 05:47:16 | 86.27 | 96% |
4400 | 2018-05-24 08:25:15 | 85.64 | 97% |
3980 | 2018-05-03 07:24:32 | 87.62 | 98% |