The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
99 | 2019-12-24 00:47:20 | 55.97 | 93% |
96 | 2019-12-22 23:45:01 | 47.36 | 92% |