The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
22204 | 2018-04-02 21:00:41 | 58.13 | 97% |
21791 | 2018-03-08 10:17:57 | 65.99 | 98% |
20393 | 2018-01-11 19:52:36 | 49.13 | 97% |
19414 | 2017-11-24 19:00:17 | 59.78 | 98% |