Text race history for Quitters (race_pick_n_losers)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
4959 2017-12-07 01:21:52 75.11 97%