The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
3632 | 2018-07-03 18:48:56 | 62.28 | 98% |
727 | 2017-12-30 10:36:21 | 55.40 | 97% |