The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
16161 | 2020-12-14 11:26:05 | 106.50 | 98% |
10316 | 2020-05-11 02:15:04 | 92.62 | 97% |
5699 | 2018-08-25 04:08:10 | 78.55 | 97% |
3249 | 2017-11-05 05:02:12 | 78.45 | 97% |