Text race history for Neko (pippaola)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
21174 2020-03-19 17:50:43 72.56 95%
19121 2019-04-06 14:56:27 70.95 95%
18509 2019-03-27 03:32:29 68.36 94%
17768 2019-03-01 05:43:27 74.60 96%
13128 2018-06-02 03:25:04 81.41 98%
7713 2017-10-11 17:08:40 62.04 95%