The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
21174 | 2020-03-19 17:50:43 | 72.56 | 95% |
19121 | 2019-04-06 14:56:27 | 70.95 | 95% |
18509 | 2019-03-27 03:32:29 | 68.36 | 94% |
17768 | 2019-03-01 05:43:27 | 74.60 | 96% |
13128 | 2018-06-02 03:25:04 | 81.41 | 98% |
7713 | 2017-10-11 17:08:40 | 62.04 | 95% |