The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1227 | 2019-08-19 08:45:46 | 97.09 | 97% |
283 | 2017-11-26 08:35:35 | 93.44 | 97% |
281 | 2017-11-26 08:34:13 | 97.35 | 98% |