The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
2173 | 2018-11-17 21:26:46 | 59.48 | 95% |
1978 | 2018-10-28 23:55:23 | 59.00 | 97% |