The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
13100 | 2020-09-25 15:22:34 | 64.23 | 96% |
12317 | 2020-08-19 19:06:47 | 64.21 | 98% |
5223 | 2017-10-15 07:58:30 | 48.03 | 94% |