The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
16716 | 2018-05-15 19:18:56 | 89.25 | 96% |
16563 | 2018-05-10 21:20:34 | 93.30 | 97% |
11259 | 2018-01-09 17:24:27 | 104.73 | 98% |