The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
6065 | 2019-02-13 23:46:39 | 78.31 | 96% |
3913 | 2017-11-06 02:05:05 | 87.63 | 98% |