The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
20799 | 2020-08-18 22:40:16 | 90.20 | 97% |
19993 | 2020-07-23 14:03:59 | 88.84 | 97% |
19294 | 2020-07-13 18:53:40 | 101.56 | 97% |
16991 | 2020-05-21 15:57:25 | 111.56 | 98% |
13710 | 2020-03-08 18:53:38 | 88.96 | 96% |
8662 | 2019-11-21 03:13:47 | 88.16 | 96% |
8173 | 2019-11-14 03:01:49 | 86.37 | 96% |
6960 | 2019-10-23 00:28:11 | 90.75 | 96% |
2219 | 2019-06-28 00:48:37 | 85.20 | 95% |