The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1728 | 2019-10-06 10:28:46 | 99.38 | 96% |
647 | 2019-06-21 16:39:13 | 75.97 | 93% |