The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
6466 | 2018-01-22 14:08:09 | 57.95 | 98% |
6407 | 2018-01-18 11:16:48 | 61.33 | 98% |