Text race history for Nolan (jyutan)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
244 2019-02-20 14:42:28 86.00 98%
223 2019-02-14 15:17:10 89.04 98%