The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
244 | 2019-02-20 14:42:28 | 86.00 | 98% |
223 | 2019-02-14 15:17:10 | 89.04 | 98% |