The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
2900 | 2018-11-24 22:45:47 | 61.51 | 95% |
1551 | 2018-08-20 04:34:56 | 49.10 | 95% |
887 | 2018-04-17 00:23:59 | 51.66 | 96% |