The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
871 | 2018-12-10 01:41:02 | 56.99 | 95% |
419 | 2018-12-01 19:34:37 | 57.78 | 95% |