The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
264 | 2020-10-07 00:41:22 | 57.06 | 96% |
6 | 2020-09-16 19:52:08 | 59.85 | 96% |