The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1414 | 2017-11-29 10:21:37 | 113.33 | 99% |
1022 | 2017-10-27 08:20:31 | 111.44 | 97% |