Text race history for InOrbit (inorbit)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
1414 2017-11-29 10:21:37 113.33 99%
1022 2017-10-27 08:20:31 111.44 97%