The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
46537 | 2020-12-15 10:07:18 | 86.18 | 96% |
39373 | 2020-09-27 16:11:39 | 96.22 | 99% |
30270 | 2020-03-15 08:09:56 | 70.38 | 96% |
22692 | 2019-11-27 17:42:50 | 78.54 | 96% |
21944 | 2019-11-19 17:44:42 | 91.49 | 99% |
21683 | 2019-11-15 16:21:53 | 85.15 | 98% |
17038 | 2019-07-27 15:05:30 | 50.89 | 97% |
13628 | 2019-05-16 13:31:31 | 53.27 | 96% |
5972 | 2019-02-18 05:21:28 | 69.44 | 96% |
2007 | 2018-12-12 06:32:38 | 67.61 | 95% |