The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
853 | 2020-07-03 08:42:18 | 60.14 | 95% |
617 | 2020-06-19 20:36:20 | 55.69 | 95% |
255 | 2020-06-07 09:24:18 | 56.67 | 96% |