Text race history for kewl (hyper_racer)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
45145 2020-11-23 15:36:47 111.37 98%
40691 2020-09-30 14:56:23 112.70 98%
37039 2020-07-28 00:17:20 127.89 98%
31653 2019-08-15 18:46:27 112.62 97%
28980 2019-07-09 13:37:43 107.53 97%
26404 2019-06-14 18:14:36 107.76 98%
16587 2019-01-28 20:08:19 97.00 97%
16534 2019-01-27 17:48:42 99.83 98%
10056 2018-11-01 16:49:25 73.07 95%
2698 2018-09-03 21:26:54 53.62 94%