The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
45145 | 2020-11-23 15:36:47 | 111.37 | 98% |
40691 | 2020-09-30 14:56:23 | 112.70 | 98% |
37039 | 2020-07-28 00:17:20 | 127.89 | 98% |
31653 | 2019-08-15 18:46:27 | 112.62 | 97% |
28980 | 2019-07-09 13:37:43 | 107.53 | 97% |
26404 | 2019-06-14 18:14:36 | 107.76 | 98% |
16587 | 2019-01-28 20:08:19 | 97.00 | 97% |
16534 | 2019-01-27 17:48:42 | 99.83 | 98% |
10056 | 2018-11-01 16:49:25 | 73.07 | 95% |
2698 | 2018-09-03 21:26:54 | 53.62 | 94% |