The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1218 | 2019-12-13 07:00:41 | 57.72 | 96% |
1010 | 2019-08-19 05:20:15 | 59.51 | 97% |