The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
3920 | 2019-09-26 06:30:14 | 81.03 | 94% |
1136 | 2018-07-19 05:23:22 | 71.61 | 95% |