Text race history for maybe half the time (framed_phoenix)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
20364 2019-04-05 07:18:30 113.70 97%
16206 2019-01-13 07:48:22 114.34 97%
10814 2018-10-22 20:17:26 89.85 97%
7601 2018-08-26 02:24:44 97.56 97%
6335 2018-07-27 08:34:51 115.22 98%
4087 2018-06-03 07:17:38 93.56 96%
2357 2018-05-10 10:58:52 104.67 98%