The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
20364 | 2019-04-05 07:18:30 | 113.70 | 97% |
16206 | 2019-01-13 07:48:22 | 114.34 | 97% |
10814 | 2018-10-22 20:17:26 | 89.85 | 97% |
7601 | 2018-08-26 02:24:44 | 97.56 | 97% |
6335 | 2018-07-27 08:34:51 | 115.22 | 98% |
4087 | 2018-06-03 07:17:38 | 93.56 | 96% |
2357 | 2018-05-10 10:58:52 | 104.67 | 98% |