The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
627 | 2020-02-12 18:51:12 | 49.80 | 95% |
209 | 2020-01-16 18:20:51 | 50.51 | 96% |