Text race history for Flip (flip2theleft)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
40922 2020-06-14 12:13:53 115.34 98%
35856 2020-04-11 08:52:57 92.28 96%
27865 2020-02-20 14:49:11 74.10 94%
20055 2019-08-14 17:07:13 66.39 96%
13782 2019-06-10 19:54:59 74.89 96%
12201 2019-05-09 18:14:53 74.47 96%
5228 2019-03-09 05:04:35 82.69 98%
4379 2019-03-01 18:45:13 73.38 97%