The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
40922 | 2020-06-14 12:13:53 | 115.34 | 98% |
35856 | 2020-04-11 08:52:57 | 92.28 | 96% |
27865 | 2020-02-20 14:49:11 | 74.10 | 94% |
20055 | 2019-08-14 17:07:13 | 66.39 | 96% |
13782 | 2019-06-10 19:54:59 | 74.89 | 96% |
12201 | 2019-05-09 18:14:53 | 74.47 | 96% |
5228 | 2019-03-09 05:04:35 | 82.69 | 98% |
4379 | 2019-03-01 18:45:13 | 73.38 | 97% |