The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
25595 | 2020-11-18 13:39:55 | 78.26 | 100% |
22870 | 2019-06-24 14:55:57 | 72.36 | 99% |
19560 | 2019-02-14 14:49:56 | 71.41 | 100% |
10457 | 2018-06-04 09:47:01 | 63.43 | 98% |
5521 | 2018-01-19 21:56:43 | 57.92 | 98% |
1167 | 2017-11-29 20:25:34 | 58.26 | 98% |