The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
8020 | 2020-08-14 04:54:18 | 103.02 | 98% |
6466 | 2020-03-10 13:45:39 | 97.69 | 99% |
5124 | 2019-07-11 13:44:08 | 75.44 | 96% |
1323 | 2018-01-29 05:00:20 | 56.38 | 96% |
1231 | 2018-01-27 05:13:49 | 52.40 | 98% |