The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
11665 | 2020-06-25 06:54:26 | 72.67 | 97% |
6256 | 2019-04-04 05:38:10 | 70.54 | 96% |
2761 | 2018-10-22 17:56:01 | 62.93 | 96% |
1667 | 2018-09-15 17:03:29 | 50.55 | 96% |
912 | 2018-08-20 15:50:52 | 56.75 | 96% |