The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
10614 | 2019-11-16 22:17:46 | 88.00 | 95% |
10166 | 2019-10-10 19:57:30 | 80.76 | 94% |
6151 | 2018-04-19 12:58:34 | 97.46 | 96% |