The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
6081 | 2018-03-20 21:15:42 | 37.13 | 98% |
6055 | 2018-03-19 14:21:11 | 53.96 | 98% |