The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
798 | 2020-09-15 09:47:14 | 71.77 | 97% |
120 | 2020-08-15 15:47:32 | 73.92 | 98% |